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Melvure Rindu
Dark Elf female Witchhunter, level 13
Acolyte of Temple
20 bouts in the Arena: 7 wins, 13 losses
Health 114 · Magicka 184 · Fatigue 248
Attributes
- Strength
- 57
- Intelligence
- 92
- Willpower
- 64
- Agility
- 79
- Speed
- 54
- Endurance
- 48
- Personality
- 38
- Luck
- 40
Skills
- Enchant
- 50
- Conjuration
- 50
- Alchemy
- 50
- Medium Armor
- 48
- Light Armor
- 48
- Marksman
- 48
- Mysticism
- 40
- Unarmored
- 34
- Block
- 28
- Blunt Weapon
- 28
Carries
- Steel Longsword (long blade)
- Indoril Shield (shield)
- Indoril Right Gauntlet (right gauntlet)
- Indoril Left Gauntlet (left gauntlet)
- Indoril Boots (boots)
- Indoril Right Pauldron (right pauldron)
- Indoril Left Pauldron (left pauldron)
- Indoril Cuirass (cuirass)
- Indoril Helmet (helmet)
Spells
- Flay Spirit [Ranged] Drain Magicka 5 to 20 pts for 60 secs on Target
- Absorb Spell Points [Ranged] Absorb Magicka 5 to 20 pts for 30 secs on Target
- Spell Drain Drain Magicka 10 to 30 pts for 30 secs on Target
- Exhaustion Drain Fatigue 5 to 20 pts for 90 secs on Target
- Flay Spirit Drain Magicka 5 to 20 pts for 60 secs on Touch
- Absorb Spell Points Absorb Magicka 5 to 20 pts for 30 secs on Touch
- Absorb Intelligence [Ranged] Absorb Agility 5 to 51 pts for 30 secs on Target
- Gash Spirit [Ranged] Drain Magicka 5 to 20 pts for 30 secs on Target
- Absorb Fatigue [Ranged] Absorb Fatigue 5 to 20 pts for 30 secs on Target
- Wild Exhaustion Drain Fatigue 5 to 15 pts for 60 secs on Target
- Exhausting Touch Drain Fatigue 5 to 20 pts for 60 secs on Touch
- Hand of Sleep Drain Fatigue 5 to 20 pts for 30 secs on Touch
- Ordeal of St. Olms Drain Fatigue 5 to 20 pts for 60 secs on Touch
- Gash Spirit Drain Magicka 5 to 20 pts for 30 secs on Touch
- Absorb Fatigue Absorb Fatigue 5 to 20 pts for 30 secs on Touch
- Energy Leech Absorb Fatigue 5 to 20 pts for 30 secs on Touch
- Drain Blood Drain Health 5 pts for 30 secs on Touch; Drain Magicka 5 pts for 30 secs on Touch
- Wild Clumsiness Drain Agility 5 to 20 pts for 60 secs on Target
- Wild Distraction Drain Intelligence 5 to 20 pts for 60 secs on Target
- Absorb Agility [Ranged] Absorb Agility 5 to 20 pts for 30 secs on Target
- Sleep Drain Fatigue 5 to 15 pts for 30 secs on Target
- Viperbolt Poison 10 to 50 pts for 2 secs in 10 ft on Target
- Summon Least Bonewalker Summon Bonewalker for 60 secs on Self
- Poisonbloom Poison 1 to 20 pts for 5 secs in 10 ft on Target
- Wearying Touch Drain Fatigue 5 to 20 pts for 30 secs on Touch
- Distracting Touch Drain Intelligence 5 to 20 pts for 60 secs on Touch
- Absorb Agility Absorb Agility 5 to 20 pts for 30 secs on Touch
- Absorb Intelligence Absorb Intelligence 5 to 20 pts for 30 secs on Touch
- Clumsiness Drain Agility 5 to 20 pts for 30 secs on Target
- Strain Drain Agility 5 to 20 pts for 30 secs on Target
- Distraction Drain Intelligence 5 to 20 pts for 30 secs on Target
- Firebloom Fire Damage 1 to 25 pts for 5 secs in 10 ft on Target
- Frostbloom Frost Damage 1 to 25 pts for 5 secs in 10 ft on Target
- Flamebolt Fire Damage 10 to 50 pts for 2 secs in 10 ft on Target
- Frost Bolt Frost Damage 10 to 50 pts for 2 secs in 10 ft on Target
- Saintly Word Turn Undead 25 pts for 60 secs on Target
- Fire Storm Fire Damage 1 to 10 pts for 10 secs in 10 ft on Target
- Frost Storm Frost Damage 1 to 10 pts for 10 secs in 10 ft on Target
- Summon Ancestral Ghost Summon Ancestral Ghost for 60 secs on Self
- Clumsy Touch Drain Agility 5 to 20 pts for 30 secs on Touch
- Straining Touch Drain Agility 5 to 20 pts for 30 secs on Touch
- Grave Curse: Magicka Damage Magicka 2 to 4 pts for 10 secs on Target
- Mark Mark on Self
- Recall Recall on Self
- Saintly Touch Turn Undead 25 pts for 60 secs on Touch
- Grave Curse: Health Damage Health 1 to 4 pts for 10 secs on Target
- Grave Curse: Agilitiy Drain Agility 2 to 4 pts for 60 secs on Target
- Grave Curse: Intelligence Drain Intelligence 2 to 4 pts for 60 secs on Target
- Wild Shockbloom Shock Damage 2 to 40 pts in 10 ft on Target
- Shockball Shock Damage 2 to 40 pts in 10 ft on Target
- Poisonous Touch Poison 15 to 40 pts on Touch
- Ghost Guard Summon Ancestral Ghost for 30 secs on Self
- Firefist Damage Health 10 to 24 pts on Touch; Fire Damage 10 to 24 pts on Touch
- Absorb Health Absorb Health 5 to 52 pts on Touch
- Frostfist Damage Health 10 to 24 pts on Touch; Frost Damage 10 to 24 pts on Touch
- Blessed Word Turn Undead 100 pts for 30 secs on Target
- Grave Curse: Fatigue Damage Fatigue 2 to 4 pts for 10 secs on Target
- Poison Poison 2 to 20 pts in 5 ft on Target
- Almsivi Intervention Almsivi Intervention on Self
- Divine Intervention Divine Intervention on Self
- Absorb Health [Ranged] Absorb Health 5 to 20 pts on Target
- Bone Guard Summon Skeletal Minion for 10 secs on Self
- Black Hand Damage Health 5 to 12 pts on Touch; Poison 5 to 12 pts on Touch
- Cruel Firebloom Fire Damage 10 to 16 pts in 10 ft on Target
- Viperbite Poison 1 to 30 pts on Touch
- Spark Shock Damage 2 to 20 pts in 5 ft on Target
- Holy Touch Turn Undead 10 pts for 60 secs on Touch
- Bound Dagger Bound Dagger for 60 secs on Self
- Bound Longsword Bound Longsword for 60 secs on Self
- Bound Mace Bound Mace for 60 secs on Self
- Bound Battle-Axe Bound Battle Axe for 60 secs on Self
- Bound Spear Bound Spear for 60 secs on Self
- Bound Longbow Bound Longbow for 60 secs on Self
- Bound Cuirass Bound Cuirass for 60 secs on Self
- Bound Gauntlets Bound Gloves for 60 secs on Self
- Bound Boots Bound Boots for 60 secs on Self
- Bound Shield Bound Shield for 60 secs on Self
- Curse Spell Points Damage Magicka 2 to 4 pts for 5 secs on Touch
- Armor Eater Disintegrate Armor 10 to 30 pts on Touch
- Fire Bite Fire Damage 15 to 30 pts on Touch
- Freezing Touch Frost Damage 15 to 30 pts on Touch
- Frostbite Frost Damage 15 to 30 pts on Touch
- Sting Poison 1 to 25 pts on Touch
- Shocking Touch Shock Damage 3 to 30 pts on Touch
- Telekinesis Telekinesis 25 pts for 5 secs on Self
- Blessed Touch Turn Undead 100 pts for 30 secs on Touch
- Holy Word Turn Undead 5 pts for 60 secs on Target
- Turn Undead Turn Undead 50 pts for 10 secs on Touch
- Curse Agility Drain Agility 2 to 4 pts for 30 secs on Touch
- Dread Curse: Agility Damage Agility 5 to 12 pts on Target
- Hornhand Damage Fatigue 15 to 36 pts on Touch
- Five Fingers of Pain Damage Health 3 to 5 pts on Touch; Fire Damage 3 to 5 pts on Touch; Frost Damage 3 to 5 pts on Touch; Shock Damage 3 to 5 pts on Touch; Demoralize Humanoid 3 to 5 pts on Touch
- Curse Intelligence Drain Intelligence 2 to 4 pts for 30 secs on Touch
- Weapon Eater Disintegrate Weapon 6 to 25 pts on Touch
- Weeping Wound Drain Health 1 to 10 pts for 3 secs on Target
- Detect Enchantment Detect Enchantment 10 pts for 10 secs on Self
- Tevral's Hawkshaw Detect Key 10 pts for 10 secs on Self
- Almalexia's Grace Dispel 20% on Self
- Frostball Frost Damage 2 to 20 pts in 5 ft on Target
- Fireball Fire Damage 2 to 20 pts in 5 ft on Target
- Stumble Damage Agility 1 to 20 pts on Touch
- Spirit Knife Damage Health 1 to 20 pts on Touch
- Fuddle Damage Intelligence 1 to 20 pts on Touch
- Soulpinch Damage Magicka 1 to 20 pts on Touch
- Demoralize Beast Demoralize Creature 5 pts for 10 secs on Target
- Frenzy Creature Frenzy Creature 5 pts for 10 secs on Target
- Frenzy Humanoid Frenzy Humanoid 5 pts for 10 secs on Target
- Demoralize Creature Demoralize Creature 5 pts for 10 secs on Target
- Demoralize Humanoid Demoralize Humanoid 5 pts for 10 secs on Target
- Righteousness Absorb Health 10 pts on Touch
- Curse Fatigue Damage Fatigue 2 to 4 pts for 5 secs on Touch
- Curse Health Drain Health 2 to 4 pts for 5 secs on Touch
- Dread Curse: Health Damage Health 5 to 12 pts on Touch
- Dread Curse: Intelligence Damage Intelligence 5 to 12 pts on Touch
- Dread Curse: Spell Points Damage Magicka 5 to 12 pts on Touch
- Wild Weeping Wound Drain Health 1 to 20 pts on Target
- Wounding Touch Drain Health 1 to 10 pts for 3 secs on Touch
- Burning Touch Fire Damage 1 to 25 pts on Touch
- Alit Bite Poison 1 to 2 pts for 5 secs on Touch
- Shock Shock Damage 1 to 15 pts on Touch
- Frenzy Beast Frenzy Creature 5 pts for 10 secs on Touch
- Demoralizing Touch Demoralize Humanoid 5 pts for 10 secs on Touch
- Dread Curse: Fatigue Damage Fatigue 5 to 12 pts on Touch
- Doze Damage Fatigue 1 to 20 pts on Touch
- Wild Strain Drain Agility 1 to 20 pts for 3 secs on Target
- Wound Drain Health 1 to 10 pts on Target
- Flame Fire Damage 1 to 15 pts on Touch
- Rally Beast Rally Creature 5 pts for 30 secs on Target
- Rallying Touch Rally Humanoid 5 pts for 30 secs on Touch
- Rally Creature Rally Creature 5 pts for 30 secs on Target
- Rally Humanoid Rally Humanoid 5 pts for 30 secs on Target
- Purge Magic Dispel 5% on Target
- Fleabite Damage Fatigue 1 to 10 pts on Touch
- Weariness Drain Fatigue 1 to 10 pts on Target
- Self Dispel Dispel 5% on Self
- Touch Dispel Dispel 5% on Touch
- Slave Belt Dispel 5% on Self
Card sets
Temple · Vivec
Collect every card of a set in the album and it pays out in septims, the game's play money.
In the Arena
- Beat Tadera Andules, one of 3 · the Arena, Vivec · 19 Oct 2026
- Lost to Bethes Sarothril · the Odai Plateau · 19 Oct 2026
- Beat Nivis Serethran · the Odai Plateau · 19 Oct 2026
- Lost to Faras Omayn · the Odai Plateau · 17 Oct 2026
- Lost to Nalvs Andolin · the Arena, Vivec · 17 Oct 2026
- Beat Feldrelo Sadri · the Arena, Vivec · 17 Oct 2026
- Lost to Buoyant Armiger · the Odai Plateau · 16 Oct 2026
- Lost to Berel Sala · the Arena, Vivec · 16 Oct 2026
About the cards
Every fighter who has fought in the TESGuessr Arena, Morrowind's characters and creatures in filmed bouts, has a trading card. Collect Melvure Rindu's card in the card album with septims you earn by playing; back the winning side holding a fighter's card and it pays a card bonus. More about the Morrowind trading cards.